home *** CD-ROM | disk | FTP | other *** search
Text File | 1989-01-31 | 35.3 KB | 1,058 lines |
-
-
-
-
-
-
-
-
-
- KEYMASTER INSTRUCTIONS
- ----------------------
-
- Table of Contents
-
- Section Page
- ------- ----
-
- A. Introducing Keymaster ................................1
-
- B. Getting around........................................2
-
- C. Getting ready for your first lesson...................3
-
- D. Taking a lesson.......................................4
-
- E. Measuring your progress...............................7
-
- F. Learning to type......................................8
-
- G. Finger placement......................................9
-
- H. Tips.................................................10
-
- I. Returning for more lessons...........................11
-
- J. QWERTY and Dvorak keyboards..........................12
-
- K. The Translator.......................................14
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Copyright (c) 1985 Seasoned Systems, Inc.
-
- Copyright (c) 1985 Software Publishing Corporation
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- A. Introducing Keymaster
-
- Keymaster introduces you to typing by touch, rather than
- by looking at the keyboard to find each key. Working at your
- ability level, you practice typing combinations of letters.
- Drill sessions alternate between speed and accuracy, so you
- don't sacrifice one for the other as you build your skill.
-
- The program measures your progress and reports on the letters
- you're learning, your speed rate, and your accuracy
- percentage. If you're making mistakes on certain letters,
- Keymaster customizes your drill sessions so you get more
- practice on those. Before you know it, the process is
- automatic--you've become a touch typist!
-
- Keymaster lets you switch between the well-known "QWERTY"
- keyboard (named after the first keys on the top row) and the
- revolutionary new Dvorak keyboard. Try out the Dvorak
- system. You can learn it faster and its designed to increase
- efficiency, speed, and accuracy. It's already attracting the
- attention of computer manufacturers. If you learn this
- system, you can use the Translator program to adapt your
- computer to the Dvorak keyboard.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -1-
-
-
-
-
-
-
-
-
- B. Getting around
-
- You need to learn only a few keystrokes to follow the
- instructions and use the Keymaster program:
-
- Instructions
-
-
- F3...........Print a copy of these instructions (or, later in
- the program, print a copy of your statistics).
- Make sure your printer is turned on and loaded
- with continuous feed paper.
-
- PgUp
- PgDn.........Move up and down a page at a time when you're
- viewing lesson statistics or reading
- instructions.
-
- HOME.........Move to the Table of Contents at the beginning
- of the instructions.
-
- Program
-
- F1...........Display a help screen at any time while you're
- using Keymaster. (Press the F1 key again to
- return to the program.)
-
- F2...........View instructions. When the table of contents
- appears, type the letter (on the left), or the
- page number (on the right) of the section you
- want to read. Press the F10 key to return to
- the program.
-
- ESC..........Return to the main menu from any other program
- screen (if you're working on a lesson, your
- statistics are saved).
-
- F10..........Continue to the next menu screen.
-
- TAB..........Move forward to next menu item.
-
-
- Translator
-
- ALT--Left Shift--ESC.....QWERTY keyboard
-
- ALT--Left Shift--TAB.....Dvorak keyboard
-
- ALT--Left Shift--CTRL....Dvorak keyboard with CTRL/ALT option
-
-
-
-
-
-
-
-
- -2-
-
-
-
-
-
-
-
-
- C. Getting ready for your first lesson
-
- When the program has loaded into computer memory, the main
- menu appears. First enter your name and tell Keymaster what
- kind of lessons to prepare for you:
-
- Entering your name
-
- Type 3 and press the ENTER key to see the ADD NEW USER
- screen. There are spaces for the list of people using the
- program, but you're entering the first one. Respond to the
- prompt at the bottom of the screen by typing your name (as
- long as 20 characters). Press the TAB key.
-
- Choosing a keyboard and level
-
- Decide whether you want to use the QWERTY or the Dvorak
- keyboard. Type Q or D and press the TAB key. (See Section J
- for more information about the Dvorak system if it's new to
- you.)
-
- Enter your level as a touch typist: Beginner, Intermediate,
- or Advanced. If you've never typed by touch before, or if
- you're learning a new keyboard, choose beginner. If you have
- some experience, but your skills are rusty (and your speed is
- about 20 words per minute), choose intermediate. Advanced is
- for typists who want to drill to sharpen their skills. Type
- B, I, or A and press the F10 key.
-
- As soon as you've entered all this information, the message
- "Building your personal file" appears for a moment, and then
- you see your name on the roster beside the number 1. You're
- ready to begin a lesson. Press the ESC key to return to the
- main menu.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -3-
-
-
-
-
-
-
-
-
- D. Taking a lesson
-
- When the main menu appears on the screen, type 1 and press
- the ENTER key to begin your lesson. Keymaster asks you to
- choose a user from its list. If you're the only user on the
- roster (or if you're returning to a session), you see the
- number of your name displayed. Press the ENTER key.
- Keymaster welcomes you and explains how the program works.
-
- When you're ready to begin your lesson, press any key. The
- program screen appears section by section: first, you see the
- keyboard diagram at the top of the screen. Then the finger
- prompts appear below the keyboard, but only for a moment.
- They're replaced by a highlighted window giving you messages
- about your drill session.
-
- Keyboard diagram
-
- On the keyboard diagram at the top of the screen, the key
- positions are labeled according to the system you chose. If
- you have to check the placement of a letter, it's better to
- refer to this diagram than to look back at the computer
- keyboard.
-
- The window
-
- A highlighted window appears at the lower part of the screen
- with messages about each drill session. First you see the
- four letters that are your goal for this session. As you
- progress, Keymaster gives you two new letters and two
- familiar letters. If your scores show that you've learned
- some of them slowly, Keymaster repeats them.
-
- There are spaces for your results, and these spaces are
- filled in after each short drill session. You'll see your
- SCORE in words per minute (WPM) and the number of errors you
- made. You can compare this score with your best ACCURACY for
- the session (percent of letters typed correctly on first try)
- and your average accuracy for the session. Next, the program
- displays your best and average SPEED for the session.
-
- Hand placement
-
- Hold your fingers over the "home row" (the middle row of
- letters), leaving the two letters in the center (g and h on
- the QWERTY keyboard, or i and d on the Dvorak keyboard)
- uncovered. Find the four letters you're learning.
- Familiarize yourself with their locations before you start
- your lesson. When you're ready to drill, press the space
- bar with your right thumb.
-
- Letter combinations
-
- At the center of the screen is a line of short letter
- combinations or words, separated by spaces. This line is
-
-
- -4-
-
-
-
-
-
-
-
-
- your assignment. Type exactly what you see: letters and
- spaces in the order they appear. The letters you type are
- printed after the > prompt:
-
- ease lass easel lease lea seal sale less
- >
-
- Your objective is to duplicate the line--sometimes
- emphasizing speed and sometimes accuracy, according to the
- note below the row of letters. When you finish, the line
- should look like this:
-
- ease lass easel lease lea seal sale less
- >ease lass easel lease lea seal sale less
-
- Speed and accuracy
-
- Keymaster drills you in speed and in accuracy. You need the
- balance of these two kinds of drills to build your skill.
- The exercises are slightly different to achieve this balance.
-
- When you see the notice on the screen that you're stressing
- accuracy, the message tells you to "get it right." This
- means that you should take as long as you need to copy the
- letters exactly. They're just nonsense letter combinations,
- and you'll probably find that it's hard to move too fast. If
- you make a mistake, the cursor doesn't move on. The error is
- highlighted. Try again--and again and again, if necessary--
- until you type the right letter. Only then can you move on.
-
- When you see the message "Stressing speed--keep going", you
- react differently. The program highlights a letter you typed
- incorrectly, but the cursor moves to the next letter. Try to
- ignore the mistake, and keep typing as fast as you can. We
- suggest you go fast enough to make several mistakes per line.
- At the bottom of the screen, you see a horizontal line that
- diminishes as you type the letters. The line marks your
- progress. If you've been drilling a while, and you forget
- whether you're working on speed or accuracy, just glance down
- at the bottom of the screen to see whether there's a speed
- bar.
-
- After you've completed a few sessions, you'll find the
- program using real words for speed drills. (On the QWERTY
- keyboard, when you've learned only a few letters, you'll only
- see syllables like "ja"). Your speed improves dramatically
- when you're working with real words.
-
- Finger prompts
-
- At the bottom of the screen, you see a diagram of ten
- fingers. When you drill, a finger moves to show you which
- one to use for the letter you're practicing, and the letter
- appears above it. An instant later, the letter flashes on
- the keyboard at the top of the screen. These hints help you
-
-
- -5-
-
-
-
-
-
-
-
-
- find the letter without looking down at the computer's
- keyboard. Try to type the letter before the keyboard flashes
- and soon you'll be able to type the key even before the
- finger prompts.
-
- After you've built up speed, you'll notice some changes in
- the way the finger prompts flash on the screen. The split
- second before the finger prompts appear becomes shorter as
- your speed becomes faster. Eventually, you'll hit the key
- before the finger moves or the letter appears. When you
- reach 50 WPM, the finger prompts automatically stop, but they
- return if you drop back below 30 WPM.
-
- Results
-
- When you finish a line, Keymaster encourages you and tells
- you how you're doing by filling in the spaces for SCORE,
- SPEED, and ACCURACY. You review which letters you've just
- learned. When you surpass your previous high speed or
- accuracy, Keymaster congratulates you.
-
- From time to time, you see a notice of how many minutes
- you've been working. To make sure you take breaks
- occasionally, Keymaster interrupts you by displaying this
- message:
-
- You've been working hard and well.
- Stop a while and flex your fingers.
-
- Even if you wanted to ignore the message, the program won't
- go on. Your progress in both speed and accuracy diminishes
- unless you refresh yourself by getting away from the keyboard
- now and then. After a pause while Keymaster more thoroughly
- analyses your progress, you see a prompt to press the Space
- Bar to continue.
-
- End of the session
-
- After 20-30 minutes, you should end a session. Press the ESC
- key, and the program asks if you're sure. Type Y and press
- the ENTER key. Keymaster displays a message that it's
- updating your records while it stores all the statistics
- about your practice session, and you return to the main menu.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -6-
-
-
-
-
-
-
-
-
- E. Measuring your progress
-
- Choose option 2, "View Statistics," from the main menu to
- check your progress.
-
- A list of the people using Keymaster, with their keyboard
- choices and levels, appears on the screen. The program
- prompts you to select a user number. If you just finished a
- drill session, your number appears. To see your own results,
- press the ENTER key.
-
- Keymaster displays a summary of your results. You see how
- many sessions you completed, and how much time you spent on
- those sessions. (You also see how much of that time was
- spent typing.)
-
- Your best speed is displayed in words per minute, followed by
- your average speed for all sessions. Use these statistics to
- set your goal for your next practice session. Your accuracy
- appears in percent (number of keys typed correctly on the
- first try compared to number of keys typed). You see your
- best and your average scores.
-
- Keymaster shows the letters you typed the fastest and the
- slowest. This helps the program customize your lessons to
- drill you in the letters you need the most.
-
- You can press the ESC key to return to the main menu, or
- press the F3 key to print these results. If you'd like to
- see more details, press the F10 key.
-
- The program displays information about each of the practice
- sessions you completed: the number, date and length of each
- session, your speed, and your accuracy. You can see how the
- scores for each session affected your averages. It's a good
- way to get an overview of your progress.
-
- If you have more than one page of results, Keymaster displays
- the last page first (so that you see the most recent
- sessions). Press the PgUp key to see pages of earlier
- statistics. You can return to the statistics of the latest
- sessions by pressing the PgDn key.
-
- To return to the main menu, press the ESC key.
-
-
-
-
-
-
-
-
-
-
-
-
-
- -7-
-
-
-
-
-
-
-
-
- F. Learning to type
-
- Your goal is to acquire a complex skill that involves your
- eyes and fingers working together automatically. It's
- similar to the way your eyes, hands, and feet work together
- when you drive a stick shift car. You're not consciously
- directing each of the movements, but you've learned to
- coordinate them all.
-
- In the first stages of learning to drive, you have to think
- about where the gears are. When you're learning to type, it
- takes time before you stop thinking about where the keys are.
-
- At first, you consciously think about the location of a key
- and then press it. This is when Keymaster emphasizes
- accuracy more than speed. Take all the time you need to
- strike the correct key.
-
- Next you acquire the magical ability to see a word and type
- its letters without conscious thought. Program practice
- sessions are aimed at helping you make the process automatic.
- It's hard to predict how long it will take you. Manual
- dexterity in other areas generally carries over to keyboard
- skills. You can help by frequent, short Keymaster practice
- sessions.
-
- Rapid all-finger touch typing is your goal. By this time,
- pressing the correct key has become an automatic response--
- your brain directs your fingers to press the keys as soon
- as you see the word. You don't have to think about it. At
- this stage, use Keymaster to improve your speed and accuracy.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -8-
-
-
-
-
-
-
-
-
- G. Finger placement
-
- On any keyboard, the middle row of letters is called the
- "home row." When you start work, your fingers rest lightly
- on the home row. The two letters at the center (GH on
- QWERTY, and ID on Dvorak) are uncovered. When you're typing,
- your index fingers stretch to cover those keys as well as the
- ones they're resting on.
-
- The following keyboard diagrams show which fingers to use on
- the keys.
-
-
- QWERTY
-
-
- \ Q \ W \ E \ R T \ Y U \ I \ O \ P
- \ \ \ \ \ \ \ \
- \ A \ S \ D \ F G \ H J \ K \ L \ :
- \ \ \ \ \ \ \ \
- \ Z \ X \ C \ V B \ N M \ , \ . \ /
-
- Imagine the keys aligned in slanted columns. The little
- finger of the left hand types Q, A, and Z. The left index
- finger types R, T, F, G, V, and B. The right index finger
- types Y, U, H, J, N, and M. Try this out on your keyboard,
- and you'll find the other fingers rest naturally on the keys
- in the diagram abovethis out on your keyboard,
- and you'll find the other fingers rest naturally on the keys
- in the diagram above.
-
- DVORAK
-
- \ ' \ , \ . \ P Y \ F G \ C \ R \ L
- \ \ \ \ \ \ \ \
- \ A \ O \ E \ U I \ D H \ T \ N \ S
- \ \ \ \ \ \ \ \
- \ ; \ Q \ J \ K X \ B M \ W \ V \ Z
-
- Again, imagine the keys aligned in slanted columns. The
- little finger of the left hand types the apostrophe, A, and
- the semi-colon. The left index finger types P, Y, U, I, K,
- and X. The right index finger types F, G, D, H, B, and M.
- Try this out on your keyboard, and you'll find the other
- fingers rest naturally on the keys in the diagram above.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -9-
-
-
-
-
-
-
-
-
- H. Tips
-
- From time to time, Keymaster forces you to take a break. You
- should stand up, stretch, and flex your fingers. You'll be
- refreshed when you return to work.
-
- Short, frequent sessions are best for learning. Use
- Keymaster every day for about 20 minutes (no more than 30
- minutes at a time).
-
- When you're working on speed, Keymaster is counting your
- errors. Each time the letter you type isn't the same as the
- one above it, it counts as an error. If you're typing a line
- and you accidentally insert a letter, but then type the rest
- of the line correctly, Keymaster tallies up a large number of
- errors. It looks like this:
-
- else seal lease sale easel ease leas else lease
- >else seal lease saALE EASEL EASE LEAS ELSE LEAS
-
- The letters that count as errors aren't actually capitalized;
- instead they appear in high intensity. But this example
- shows you that even though the rest of the row is in the
- correct order, it's all considered wrong because one extra
- "a" is inserted in "sale."
-
- You can improve your score by pausing as soon as you see
- this type of error, and following the line exactly from the
- current cursor position. But remember, when you're working
- on speed, you should go fast enough to make several mistakes
- on each line.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -10-
-
-
-
-
-
-
-
-
- I. Returning for more lessons
-
- When you return for the second and later practice sessions,
- the procedure is slightly different from getting ready for
- your first lesson (Section C of these instructions).
-
- Starting your second lesson
-
- When the main menu appears, you can go right to option 1,
- "Begin lesson". The program displays a roster of all the
- users with their keyboard choices and levels. Type the
- number of your name and press the ENTER key. Keymaster loads
- your records. The lesson screen appears, and your practice
- session is under way.
-
- Adding other users
-
- When the main menu appears, type 3 and press the ENTER key.
- Enter the user's name, choice of keyboard, and appropriate
- typing level. Press the F10 key.
-
- You might want to list yourself twice--once for QWERTY and
- once for Dvorak, or on different skill levels. Keymaster
- keeps the statistics separate, as if you were two different
- users. Keymaster accommodates a maximum of ten users.
-
- Deleting users
-
- When you see the main menu, type 4 and press the ENTER key.
- You see the list of all the users, with their keyboard
- choices and skill levels. Type the number of the one you
- want to delete and press the ENTER key.
-
- Keymaster asks you to confirm your request by pressing the
- F10 key. If you decide not to delete that user, press the
- ESC key.
-
- Exiting from the main menu
-
- When you see the main menu, type E to exit from Keymaster and
- return to DOS.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -11-
-
-
-
-
-
-
-
-
- J. QWERTY and Dvorak keyboards
-
- The QWERTY keyboard, named after the first six keys of the
- top row of letters, is the current standard arrangement. Few
- people know that it was invented to slow typists down! In
- the 1870s, inventor Christopher Sholes found that his early
- mechanical typewriters jammed easily. He experimented and
- found that if he spread the most commonly used keys around
- the keyboard, he forced typists to slow down. This prevented
- the jamming. By the turn of the century, QWERTY had been
- adopted everywhere.
-
- By the 1980s, our needs have changed. We want to learn and
- to type as fast as we can, and we're not going to damage our
- computer keyboard as we build up speed.
-
- Foreseeing this change, the late August Dvorak invented a new
- keyboard arrangement to give typists several advantages:
-
- The home row
-
- The middle row of the QWERTY keyboard isn't much of a home--
- you can only write about 100 words using its letters! On the
- Dvorak keyboard, the home row keys combine to make more than
- 3,000 words.
-
- Comfort
-
- With the letters on the QWERTY keyboard deliberately placed
- for awkwardness, it's not surprising that typing can be
- tiring. A professional keyboard operator's fingers travel
- about 19 miles a day. The Dvorak keyboard reduces the
- distance for the same text to just one mile. In studies,
- Dvorak keyboard users reported that they're less fatigued at
- the end of a day's work.
-
- Accuracy
-
- Since your fingers aren't reaching so often for the most
- frequently-used keys, you make fewer mistakes.
-
- Balance
-
- People say the QWERTY keyboard is for left-handers, since the
- left hand types over half the keys used in normal text. Take
- the word BASIC: four of its letters are on the left side of
- the keyboard. Speed and accuracy increase when the key load
- is balanced between your hands. On the Dvorak keyboard, all
- the vowels are on the left. You can't type any words using
- only the right hand, and there aren't many you can type with
- your left. The ideal is to alternate hands. Look at the
- word BASIC again: the hands alternate with each letter.
-
-
-
-
-
- -12-
-
-
-
-
-
-
-
-
- As computers replace typewriters, the Dvorak keyboard will
- probably become a common option. Some computers are already
- equipped with an internal switch that lets you use the Dvorak
- layout. The American National Standards Institute has
- approved a Dvorak standard (ANSI X4.22-1983), so
- manufacturers can move forward with Dvorak keyboards.
-
-
- The following diagram shows the correspondence of QWERTY and
- Dvorak keys:
-
- QWERTY/Dvorak QWERTY/Dvorak QWERTY/Dvorak QWERTY/Dvorak
- ------------- ------------- ------------- -------------
- A A H D O R W ,
- B X I C P L X Q
- C J J H Q ' Y F
- D E K T R P Z ;
- E . L N S O ? Z
- F U M M T Y ; S
- G I N B U G . V
- V K , W
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -13-
-
-
-
-
-
-
-
-
- K. The Translator
-
- Using Dvorak on your computer
-
- It wouldn't make sense to learn the Dvorak keyboard if you
- had to resume using the QWERTY keyboard as soon as you left
- the Keymaster program. That's why Keymaster includes a small
- program called the Translator to convert your system to use
- Dvorak with other software. Your Dvorak keystrokes are
- "translated" so that the computer gets the right keyboard
- codes.
-
- You can switch back and forth between keyboards while the
- Translator is installed. The Translator remains in memory
- until you turn off the computer or press CTRL-ALT-DEL. Other
- users who prefer the QWERTY system aren't affected.
-
- Installing the Translator
-
- To install the Translator, insert your Keymaster diskette in
- Drive A and type:
-
- SSTRANS
-
- You see this message on the screen:
-
- Installing Dvorak keyboard.
-
- Now your keys respond to the Dvorak layout.
-
- Choosing a keyboard
-
- When the Translator is installed, your keyboard defaults to
- the Dvorak layout. To switch to QWERTY, hold down the ALT
- key and the SHIFT key on the left side of the keyboard while
- you press the ESC key.
-
- To return to the Dvorak keyboard, hold down the ALT key and
- the left SHIFT key while you press the TAB key.
-
- While you're working in Dvorak, you can specify that any keys
- you strike while you're holding down the CTRL or ALT keys
- will have their QWERTY values. When would this option be
- useful? Suppose you're using a word processing program that
- moves the cursor to the end of the line when you press
- CTRL-Z. If you've gotten used to the location of that key
- for the function of that special key combination, you might
- want it to remain the same. It won't affect your learning
- the Dvorak keyboard pattern.
-
- To choose this option, hold down the ALT key and the left
- SHIFT key and press the CTRL key.
-
-
-
-
-
- -14-
-
-
-
-
-
-
-
-
- This table summarizes these choices:
-
- QWERTY keyboard ALT--Left Shift--ESC
-
- Dvorak keyboard ALT--Left Shift--TAB
-
- Dvorak with CTRL/ALT option ALT--Left Shift--CTRL
-
-
- Troubleshooting
-
- The Translator works with almost all your software programs.
- The reasons for the few exceptions are listed below, with
- some suggestions for possible ways to correct the problem.
-
- The Translator uses only a small part of your computer's
- memory: about 600 bytes. If you have a program that uses ALL
- the available memory, you can't use the Translator.
-
- Some copy-protected programs run only if you insert the
- program diskette in your computer and then press CTRL-ALT-DEL
- or turn the computer on. You can't use the Translator with
- these programs. You can tell if your program is one of them
- by booting DOS, inserting the program diskette in Drive A,
- and typing:
- DIR
-
- If you see illegible characters on the screen, assume that
- you can't use the Translator with that program.
-
- If you have to copy DOS to a diskette to run a copy-protected
- program, that program has a readable directory, and usually
- an AUTOEXEC.BAT file on the diskette. Try following these
- steps to run the Translator:
-
- o Insert your DOS diskette and turn on your computer or
- press CTRL-ALT-DEL.
-
- o Insert the Keymaster diskette and type:
-
- SSTRANS
-
- o Remove your Keymaster diskette and insert the program
- diskette. Type:
-
- AUTOEXEC
-
- You can't use the Translator with programs that don't use
- PC-DOS. Some few programs read and interpret the keyboard
- codes themselves, usually into QWERTY. So, Dvorak disappears
- while they are running. The Translator can use a software
- interrupt to emulate the keyboard read for a Dvorak keystroke.
-
- The Translator works with most other keyboard enhancers as
- long as you load the Translator BEFORE the other enhancer.
-
-
- -15-
-
-
-